This week my team mates and I made a game called 100
steps towards Freedom. It is a race to an end game published by Mohitanand,
Arjun Angu Velu Rajamanickam, and Dien Thon. The rest is
going to be explained on the next paragraph, including the storyline, the
rules, and the abilities.
This game is set in a post apocalyptic environment. During the zombie apocalypse where every survivor rush
out to the base camp waiting to be rescued, finally the end of the wait has
come, a radio broadcast which informed that freedom lies in an evacuation
centre hundred steps from the place that they are, which happens to be the last
evacuation centre and the last member to reach will not be taken in to
it.During the journey the players has to compete with other. The way to the
evacuation centre is filled with traps,zombies,supplies and plenty more
challenges.
The power ups and
power downs includes car, to move 5 steps forward. Spring coil, 2 steps back.
Trap, lose one turn. Fog, half the dice. Tomb, respawn at the last checkpoint.
The checkpoint. Zombie bite, players have 2 turns to reach the checkpoint, if
they are incapable, they have to respawn to the last checkpoint. Wormhole, to
displace from one wormhole to the other same colored wormhole. Supply box, for
supplies.
Rules and
supplies:
- When all players have finished their turn, zombies will move 3 steps forward
- The objective of this game is for the player to reach the basecamp, 2 or less steps should be attempted when inserting the basecamp
- If any player encounter the zombies they will re spawn to the last checkpoint
- Any player can bypass the zombies from behind
- Each player will get the chance to draw the dice, and get the supply according to the number
- Player that draw and get the highest amount of dice number will start first and with lowest respectively
- If the dice value between more than one player is the same they will get the chance to roll again until the value is different
- Each player will only have 2 supplies on their inventory
- Each player will have to decide when to use their supplies
- If by any chance the zombies reach first then the zombies would have to re spawn to the previous checkpoint
- When the last player roll a dice and the output is at 1, then that player has the chance to roll the dice again
- Once the player steps on a supply box, that player will get one randomly chosen abilities, which consist of (each supply is represented with cards):
§
Dice Number 1 >>>> Trap(causing chosen
player to lose a turn)
§
Dice Number 2 >>>> Ammunition(a
chance to bypass the zombies)
§ Taser
Gun( making other player re spawn when you encounter them[ if both of the
player decide to use the taser gun at the same moment, the player would have to
do a rock paper scissors, the loser will re spawn])
§ Dice Number 4 >>>> Bionic
Hand(pull back another player 2 step backward
§
§
Dice Number 5 >>>> Shield( protect
the player against the zombies, traps, and taser[10 steps after you activated
the shield, it will be no capable of protecting])
§
Dice Number 6 >>>> Energy bar ( acts
as a boost, giving the player 8 steps forward when they activate it)
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